The basic problem is that web 2.0 tools are not supportive of democracy by design. They are tools designed to gather spy-agency-like data in a seductive way, first and foremost, but as a side effect they tend to provide software support for mob-like ...
Well, yes, I mean, I think that, you know, my sources suggest that there's a lot of support for the notion that there is a lot of Koran abuse and that it was very much a systematic design, not just an aberration.
I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake.
Videogames are indeed design: They're sophisticated virtual machines that echo the mechanical systems inside cars.
I like design, I like details, to me it is just another form of self-expression.
Well, I design costumes because I started with the theater in Chicago, but somehow a few lines just sort of fell to me to do it. And I studied it in school and I always liked it.
You can be a mason and build 50 buildings, but it doesn't mean you can design one.
I've never had anyone define purity. You probably can't define purity. Purity is to live according to original design.
I've wanted to design golf courses ever since I was a kid. I suppose it comes from the way I've played the game. To find the proper way to play any hole, I've always begun by asking myself what the architect has tried to do with it.
It is not that you do wrong by design, but that you should never do right by mistake.
I've always had an interest in design, and I have always loved creating things.
I wouldn't know how to design. I couldn't even if I wanted to, for I can't draw, and a pair of scissors in my hands becomes a dangerous weapon.
My biggest role as director on the film is keeping a sense of the overview - how to cast the movie and shoot it in such a way that it will cut together. And how to design the style and tone.
Once the product's task is known, design the interface first; then implement to the interface design.
It is very important to lead the field and innovate in game design.
You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
Every actor wants to win an Oscar, full stop. It doesn't mean you try to design things around how to accomplish that because that's impossible.
I think there is always a need for pure design. With pure design, you don't need so much decoration.
The world is not to be approached, blueprint in hand, as if it were so much raw material waiting to be fashioned to someone's design.
Longhorns are unique - each and every one of them is a different color with a different design.
By means of tracing-paper I transfer my design to the wood and draw on that.