I know when I grew up, it was, if it was daylight outside, get outside. Well, now, with the technological age of computers and everything, everyone's inside virtually going everywhere they want to go, virtually having relationships, virtually traveli...
Just as in the physical world, people within virtual worlds perform and cycle through different roles and identities. Virtual worlds make such shifts explicit, as well as introducing spaces for play and performance.
Being virtually killed by a virtual laser in a virtual space is just as effective as the real thing, because you are as dead as you think you are.
Virtual worlds are places of imagination that encompass practices of play, performance, creativity and ritual.
Virtual worlds are going to be a major disruptive element for mainstream society. The idea is that you might interact with other people in a manner that is virtually face-to-face. Each person could be anywhere in the world, but they interface with th...
Most people are awaiting Virtual Reality; I'm awaiting virtuous reality.
Virtual reality is a self-created form of chosen reality. Therefore it exists.
Wisdom of the Ages: "Virtual Reality" A fairly plausible explanation for the abundance of Virtual People running around these days.
Nanotechnology has been moving a little faster than I expected, virtual reality a little slower.
Videogames based on golf have often been viewed as, to mangle a phrase, a good walk through a virtual world spoiled. Connecting with your virtual golfers has often been as hard for gamers as understanding the sport itself.
The park achieved a kind of reality. Like these virtual reality games the children are playing with. I told them we were doing this 40 years ago! Disneyland is virtual reality.
With clothing being designed that allows you to be hugged virtually, video conferencing becoming ever sharper, and our social and romantic lives increasingly taking place online, the gap between the physical and the virtual is getting ever smaller.
Commentators frequently blame MMORPGs for an increasing sense of isolation modern life. But virtual worlds are less a cause of that isolation than a response to it. Virtual worlds give back what has been scooped out of modern life. The virtual world ...
Huge volumes of data may be compelling at first glance, but without an interpretive structure they are meaningless.
We need to re-create boundaries. When you carry a digital gadget that creates a virtual link to the office, you need to create a virtual boundary that didn't exist before.
In a single generation, the Internet has given to virtually every person on the face of the earth the ability to communicate with fellow human beings on virtually any topic, at any time, and in every nook and cranny on the globe. This magnificent inv...
The problem with making a virtual world of oneself is akin to the problem with projecting ourselves onto a cyberworld: there’s no end of virtual spaces in which to seek stimulation, but their very endlessness, the perpetual stimulation without sati...
The really interesting stuff about virtuality is what you can measure with it. Because what you can measure in virtuality is everything. Every single thing that every single person who's ever played in a game has ever done can be measured.
The way things are supposed to work is that we're supposed to know virtually everything about what they [the government] do: that's why they're called servants. They're supposed to know virtually nothing about what we do: that's why we're called indi...
Computers have virtually replaced tape recorders.
Amare, Carmelo Anthony, Chauncey Billups - they're virtually unstoppable.