I said a long time ago that Foursquare can make cities better. You have these augmented realities like Foursquare and Twitter and Facebook that provide these virtual nodes and instant feedback from anywhere, adding annotation around a physical places...
Imagination sees the complete reality, - it is where past, present and future meet... Imagination is limited neither to the reality which is apparent - nor to one place. It lives everywhere. It is at a centre and feels the vibrations of all the circl...
Since we have free will, we create our own reality and virtually everything is negotiable.
Just as in the physical world, people within virtual worlds perform and cycle through different roles and identities. Virtual worlds make such shifts explicit, as well as introducing spaces for play and performance.
Being virtually killed by a virtual laser in a virtual space is just as effective as the real thing, because you are as dead as you think you are.
Think about it: virtually every atrocity in the history of humankind was enabled by a populace that turned away from a reality that seemed too painful to face, while virtually every revolution for peace and justice has been made possibly by a group o...
I started looking at small companies that were running a sort of virtual reality cottage industry: I had imagined that I would just put on a helmet and be somewhere else - that's your dream of what it's going to be.
Language for me narrates the pictures in my mind. When I work on designing livestock equipment I can test run that equipment in my head like 3-D virtual reality. In fact, when I was in college I used to think that everybody was able to do that.
Virtual worlds are places of imagination that encompass practices of play, performance, creativity and ritual.
Virtual-reality researchers have long struggled to eliminate effects that distort the brain's normal processing of visual information, and when these effects arise in equipment that augments or mediates the real world, they can be that much more dist...
Virtual worlds are going to be a major disruptive element for mainstream society. The idea is that you might interact with other people in a manner that is virtually face-to-face. Each person could be anywhere in the world, but they interface with th...
The difference between virtuality and life is very simple. In a construct you know everything is being run by an all-powerful machine. Reality doesn't offer this assurance, so it's very easy to develop the mistaken impression that you're in control. ...
I kind of thought actually that Trevor was gone completely mental when he called up here a few weeks ago. Like, why would he not text or email or Facebook? What's with all the reality, I thought. Does he not know he's a million times cooler in virtua...
Remember the movie 'The Matrix,' where virtual information popped up to help inform physical day-to-day reality? Such things won't always be the stuff of Hollywood. If the Internet is accessible via contact lenses, biographies will appear next to the...
How did you . . . pass the time?’ Sunday asked. ‘You couldn’t just ching out of it, could you?’ ‘We had a different form of chinging,’ Eunice said. ‘An earlier type of virtual-reality technology, much more robust and completely unaffect...
Videogames based on golf have often been viewed as, to mangle a phrase, a good walk through a virtual world spoiled. Connecting with your virtual golfers has often been as hard for gamers as understanding the sport itself.
With clothing being designed that allows you to be hugged virtually, video conferencing becoming ever sharper, and our social and romantic lives increasingly taking place online, the gap between the physical and the virtual is getting ever smaller.
Commentators frequently blame MMORPGs for an increasing sense of isolation modern life. But virtual worlds are less a cause of that isolation than a response to it. Virtual worlds give back what has been scooped out of modern life. The virtual world ...
Huge volumes of data may be compelling at first glance, but without an interpretive structure they are meaningless.
We need to re-create boundaries. When you carry a digital gadget that creates a virtual link to the office, you need to create a virtual boundary that didn't exist before.
In a single generation, the Internet has given to virtually every person on the face of the earth the ability to communicate with fellow human beings on virtually any topic, at any time, and in every nook and cranny on the globe. This magnificent inv...