I have to speak for myself. As far as videos go - casting, the artwork, everything - I'm completely hands-on. You have to be if you want your points across.
And, you run also video because to fly this arm, you're relying mostly on some external camera views that may be coming from the arm itself or from the station.
My lifetime role model and hero is Freddie Mercury of Queen. His songwriting skills, I cannot even approach, but his showmanship, I learned it from videos.
Dancing was always part of my culture growing up in Barbados. When I shot my 1st video I worked really hard with my choreographer to perfect the routines.
The first shooter video game stuff which - look, admittedly, I missed that generationally, so it's not a thing for me. I've never played them. I don't really get it. My kids do.
I don't want to talk about negative, dark things. The only thing I've got against stuff like Marilyn Manson is, they make unbelievable videos and unbelievable images.
The general reactions were that the video was either not going to load, or be painfully slow to load, or would require a plug-in users didn't have. YouTube changed that, because it just works.
I felt like I was living in some sort of video game and people pre-empting every move I made, obviously as a result of accessing my private information.
When you've got videos up on Web sites that are literally shot the same day, the whole skate community knows right away when new tricks are invented or new techniques are available.
Banking doesn’t involve fraud, banking IS fraud. (from video by Paul Grignon done for United Financial Consumers (2002) ) (Added to goodreads by Mike Tobin)
With the fight scenes, they would take a video camera and shoot alongside the camera so we would piece it together on the computer and had an extremely rough cut of what we were doing.
A casting director who'd cast me in 'Assassins' sent a video to Kevin Reynolds, the director, and Mel Gibson, whose company is producing '187.' Then I went in and auditioned, and a few hours later, they called me.
I think half the battle is just being comfortable in front of the camera - and I already am, doing so many videos and interviews, so then it just takes that extra step of trying to get into character.
My video game character is a bit better looking than me, actually. I don't think he has to worry about his hair getting messed up.
I had this job at Hollywood Video, and during my worst audition ever, I forgot all of my lines in front of Chuck Lorre at the callback for the 'Mike and Molly' pilot.
I write my own songs. I made my own videos. I pick my producers. Nothing goes out without my permission. It's all authentic.
I'm a writer first and a singer second. And then I started editing my own videos when I was 17, so it's a process I've been doing since I was younger.
We are at a point in the video game industry that the industry is hollowed out. It is out of touch with the zeitgeist, creating sequels and formulaic games over and over again. The energy comes from the indies.
Video looks like reality, it's more immediate, it has a verite surface to it. Film has this liquid kind of surface, feels like something made up.
I have proven that being a perfectionist can be profitable and admirable when creating content across the board: in television, books, newspapers, radio, videos.
The very first video experience I had was in high school. They brought a black-and-white closed-circuit surveillance camera into the classroom. I will never forget, as a kid, looking at that image.