Why are video games so violent? The ones I've seen remind me of the 4th of July, with everything exploding, buildings, cars, airplanes, men and women. Kill, kill, and kill for sport and entertainment.
Recently I danced in a video spoof of the song 'Gangnam Style,' and it was quickly banned across multiple Chinese online video platforms. But the story still traveled all over the world, carried in hundreds of international media reports.
With the rapid growth of Internet users in China bringing online video into a new paradigm, the market scale we first envisioned as an online video website back in 2006 has grown significantly.
I just love entertaining. I will do anything - stand-up comedy, video games, fencing, internet shorts - I just want to keep being lucky enough to entertain people anyway I can. I try never to limit my art to a medium.
...real teenage boys aren't like characters in the books you read. They smell funny and are obsessed with video games and say dumb things. They're still learning, just like you.
Still, most of those effects occur in the context of harmless play and it is patently obvious that children are not normally turned into aggressive little monsters by TV or video games, since most children do not become aggressive little monsters.
Video is so primal. When you can hear a person talking about the project, and can see his or her passion, it is unbelievably powerful. I don't want to make it seem like projects without a video fail.
I spoke at TED Global 2010 about the ways that video games engage the brain, and in particular, the idea of reward structures: how a challenge or task can be broken down and presented to make it as engaging as possible.
Pop culture, it's crazy. There's all this violence in video games. In 'Call of Duty,' people are literally just blowing other people up. Hey, let's protect your country from your couch while eating your sandwich.
Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between t...
My mom didn't let me play video games growing up, so now I do. Gaming gives me a chance to just let go, blow somebody up and fight somebody from another dimension. It's all escapism.
I grew up in the Cayman Islands. I didn't play video games or watch TV. I would basically come home from school, throw down my backpack, grab my machete, and go hike and chop down trees to make a fort.
Remember, when YouTube was founded in the U.S., America's Funniest Home Videos had been around for a long time. In China, the history of TV as well as user-generated video is very, very short. So, we've actually had to do a lot of things to motivate ...
So, I'm always around video games but I've always been interested in them from a visual perspective, with the graphic design and that whole thing. I don't know if that comes from my love of photography or what but that's always what's held my interes...
There isn't quite a feeling you get from playing video games that you get when you're playing sports, which is like a sense of euphoria. You just get the satisfaction of doing something active and feeling good after.
I do not trust technology. I mean, I don't think we're in any danger of kids, you know, doing without video games in the future, but I am saying that their lives are largely out of balance.
YouTube's traffic continues to grow very quickly. Video is something that we think is going to be embedded everywhere. And it makes sense, from Google's perspective, to be the operator of the largest site that contains all that video.
I grew up with video games. My generation kind of grew up with the Nintendo and the Sega Genesis. Then, I had a Dreamcast and, finally, the PlayStation. So yeah, I've always been a big gamer.
In the 1970s, a lot of critics didn't understand video. I got a lot of bad reviews. But film-makers didn't understand what we were doing, either. There were actual fistfights between film-makers and video-makers. I was witness to one.
I think video games and that stuff should be as violent as possible, but age-appropriate. It should be realistic. When it's not realistic you run into kids running around shooting people and not realizing the consequences.
Everything about video games has changed. The writing, the acting, the visuals, obviously - everything has gone to a new level. And the difference that I see as an actor is that I don't have to push that extra bit to sell what's going on.