I hate the analyzing thing. People say, 'Why do you think your character did that? I don't know. I'm not an analyst, and they're not in psychotherapy. Unless it's a film where they're in therapy.
If I were to continue on with 'The Host,' which is a possibility, there are characters and stories that could continue... If I went ahead with that, it would be two more... Next would be 'The Soul,' and then 'The Seeker.'
It's easier to play a dim character, for me, because I have a natural bent for comedy. It's not intrinsic for me to be crafty, so I would have to go outside for a source of origin. I think of myself as pretty dim.
I know what I want to achieve in each book and the major points, but I don't plan right down to the chapters. I think that the characters write themselves in some degree.
There's nothing worse - I don't like listening to actors talk about the process, especially when - I mean, for me I've played a lot of guys, dudes, boys in a sense and this was a challenge for me just to play that official character.
You're used to having a camera in your face when you're playing a character - it's like having a mask on. But when you have to be you, you're so worried you'll make an idiot of yourself. Acting is a kind of escapism.
There's this sense of excitement because you invent and control the characters. You decide whether they live or die. I find this type of creative process tremendously stimulating.
When I tried to play characters that strayed from who I am it ended in disaster. People didn't expect me in comedies or musicals.
I have no problem in moving a date one way or another or coming up with a subplot that gets my characters in (or out) of a fix more rambunctiously than the extant records show.
So you eat, you sleep, and then this wonderful child comes out, but you don't feel like you have any control over that process, over her, over her character and who she is.
We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire.
When I read a script or I see a character, I don't necessarily see the arc of her, that by the end she is this person, she's different from she was in the beginning. I guess it's more a subconscious understanding of that arc.
I'd learned enough about circuitry in high school electronics to know how to drive a TV and get it to draw - shapes of characters and things.
Henson had never spoken to me about Kermit, but he had spoken to Frank Oz about the idea of me doing the character if he became too busy. I felt flattered.
I think people enjoy a series. When you like a story, many readers want more of the same, which is dandy, if the author and the characters have more to say.
The main thing that I learned from editing is that most people, when they're making a film, they start too early into the story. They will try to set up the characters, they will try to establish things before the plot actually starts.
I never write my stories as a wake-up call as such. I simply explore the kinds of situations that I find personally challenging by placing characters into situations that challenge them in similar ways.
My grandmother was probably the first person who I thought was beautiful. She was incredibly stylish, she had big hair, big cars. I was probably 3 years old, but she was like a cartoon character.
The whole acting thing is a buffet. One, in terms of role choice and movie choice, I like to do lots of different things, and I think that's the whole fun of it. But I also see it as a buffet in terms of the character.
The thing about playing gods, whether you're playing Thor and Loki or Greco Roman gods or Indian gods or characters in any mythology, the reason that gods were invented was because they were basically larger versions of ourselves.
When I'm acting, it's like I am the character - no one can talk to me. But I'm not so method I'd sell my house and live on the street to play a tramp.