I start with the history, and I ask myself, 'What are the great turning points? What are the big dramatic scenes that are essential to telling the story?'
Sponsored stories are not a great way to monetize mobile traffic. The phone is way more of a publishing tool than a reading tool. The attention users pay to the streams on mobile is far less than on the desktop.
A lot of the struggle I had with movies is I really loved moments and tones and feelings in a scene, and I loved creating those, but I never really had great stories to string them together.
I know it's such a boring interview sometimes with us at 'American Horror Story', but I just can't say a word. I would certainly love to be back, that's for sure. It's such a great job.
My sister was drowning in the ocean once, and my brother and I dove in and saved her. True story. She owes us her life. It's great leverage; we abuse it all the time!
My story is really an affirmation of my strength and my luck. To live with a great artist like Ted Hughes or Mick Jagger is a very, very destructive role for a woman trying to be herself. In fact, it can't be done.
I just want people to get lost in the story and at the end kind of sag and say, 'That was fun.' It's hardly my desire for them to sit and think, 'What a great literary image.'
I'd like to do a story about the medieval ages where in every scene you'd sort of feel that you were in the 12th century. That would be great to get that feeling.
Films and television and even comic books are churning out vast quantities of fictional narratives, and the public continues to swallow them up with great passion. That is because human beings need stories.
It was great as an actor to be given the story line I was given but I didn't expect Craig to stay so it was a lovely twist when I found out they'd decided to keep him.
I want to work with great directors and try not to put too much pressure on myself and just read things for the story and recognize when I'm drawn to something for the right reasons and try to maintain some sanity.
Not only a great game, 'Uncharted 2' raised the bar for storytelling for the medium. The game treated action as a part of the overall story rather than a way to move from plot point to plot point.
I wanted to hold onto and exploit the power of narrative. This is not only a book about a great storyteller, but there have to be stories about the storyteller.
The great composers I worked with along the way, I always felt they were filmmakers more than composers. They would talk about the story rather than the music.
I love film and, particularly, shorts. You don't get to see them often, and they're a great little form, like a short story.
I've gone to China, bought a manufacturing company and moved it to America. Now China wants to buy back some of that new technology from me. That's a great story for America.
I'm a sci-fi girl. If I can have anything in life, I'd want tons of great science-fiction movies and stories. It's so progressive, beautiful, and imaginative.
I've been acting since second grade, telling stories, making my parents laugh here and there, so I'm hoping my 'thing' is acting. But I also make a really good bread pudding.
From earliest times, humans - explorers and thinkers - have wanted to figure out the shape of their world. Forever, the way we've done that is through storytelling. It is difficult to let the truth get in the way of a good story.
More and more good actors are now transmigrating into the videogame space and playing roles there because it's where my generation of kids get stories from.
I started out doing music videos and photography, and I always loved writing. Filmmaking seemed to be a good compilation of all these skills in a way that allowed me to tell a story 'greater than the sum of its parts.'