If you don't have an E-mail address, you're in the Netherworld. If you don't have your own World Wide Web page, you're a nobody.
Writing is perhaps the greatest of human inventions, binding together people who never knew each other, citizens of distant epochs. Books break the shackles of time. A book is proof that humans are capable of magic.
In that case, on behalf of Earthlife, I urge that, with full knowledge of our limitations, we vastly increase our knowledge of the Solar System and then begin to settle other worlds.
[an encounter in space] "Some celestial event. No--no words--no words to describe it. Poetry! They should have sent a poet. So beautiful. So beautiful...I had no idea. I had no idea.
We are the only species on the planet, so far as we know, to have invented a communal memory stored neither in our genes nor in our brains. The warehouse of this memory is called the library
At the heart of science is an essential tension between two seemingly contradictory attitueds--an openness to new ideas, no matter how bizarre or counterintuitive they may be, and the most ruthless skeptical scrutiny of all ideas, old and new.
We've arranged a civilization in which most crucial elements profoundly depend on science and technology. We have also arranged things so that almost no one understands science and technology. This is a prescription for disaster.
It is the responsibility of scientists never to suppress knowledge, no matter how awkward that knowledge is, no matter how it may bother those in power; we are not smart enough to decide which pieces of knowledge are permissible, and which are not. �...
Science is based on experiment, on a willingness to challenge old dogma, on an openness to see the universe as it really is. Accordingly, science sometimes requires courage - at the very least the courage to question the conventional wisdom.
You can get into a habit of thought in which you enjoy making fun of all those other people who don't see things as clearly as you do. We have to guard carefully against it.
I was interested in telescopes and the way they worked because I had an intense desire to see what things looked like, so I learned how to use telescopes and find things in the sky.
I used to believe there were people on Mars, and of course now we know there aren't. Mars held particular interest. I was curious what kind of beings they would look like.
The planets are never the same twice, they're always different, so they could compare the markings I had drawn with their current photographs and they knew that I was drawing what I was really seeing and it wasn't copied from somewhere.
I thought I'd better check this third plate, which is another date, see if there's an image there in the right place that would be consistent with the images on the other plates. That was the final proof.
I shed many a tear when the steam engines went out of style on the railroads. I'd like to seem them come back, but I realize the diesels are more efficient.
was a vigorous opponent of the theory that all mathematics can be rewritten in terms of the most elementary notions of classical logic; something more than logic, he believed, makes mathematics what it is.
When the weather changes, nobody believes the laws of physics have changed. Similarly, I don't believe that when the stock market goes into terrible gyrations its rules have changed.
In any case, whenever technical progress opened a new window into the surrounding world, I felt the urge to look through this window, hoping to see something unexpected.
A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.
What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.