Oh, absolutely, it felt more serious than your typical job. One of the things that got us through how difficult the shooting actually was was that we are telling a real story.
Now, I recognize that there are certain postures and angles that make people see red, which are evidence of original sin or something, and I avoid that. I don't shoot that any more.
Those are fun, especially if they're going to shoot them in four weeks, because you know they're not going to mess with anything you do, so it can be very imaginative.
Shooting a television show can be very difficult and at times can really wear on you. If you keep reminding yourself that it is a job and you show up together as a team and as a whole, you can prevail.
I think my biggest break though came probably on Patriot Games because it was the biggest, longest second unit up to that point. It was like five months of shooting and a huge crew.
That's why 'The Bourne Identity' has that sort of shaky style, because for the most part, Matt Damon and I were sneaking around Paris and shooting where we didn't have permits.
When I was shooting 'The Bourne Identity,' I had a mantra: 'How come you never see James Bond pay a phone bill?' It sounds trite, but it became the foundation of that franchise.
I'd read so much right-wing crime fiction where they find the evidence and shoot the bad guy - I thought there must be another approach.
I don't shoot guns. I don't know how to do that. I grew Upstate New York, so I fought with my fists.
You can hear my dreams? God, you must never get any quiet. I'd be shooting myself in the head if I were you.
I do like the whole idea of going to a location to shoot a movie, and there is a start date and a finish date, and a lot of special things happen within those weeks.
Prior to being mugged I did not feel I had to carry a gun. However, I knew how to shoot a gun very proficiently. As a boy, I used to play cowboys and Indians all the time.
I have real TV studios. If I have an idea, I can go shoot it. I can experiment. If I choose to air it or not, it's at my discretion. I don't have to do it to somebody else's time frame.
If you wait until the right time to have a child you'll die childless, and I think film making is very much the same thing. You just have to take the plunge and just start shooting something even if it's bad.
I've heard that Alfred Hitchcock said that by the time he was ready to shoot a film, he didn't even want to do it any more because he'd already had all of the fun of working it out. It's the same thing with these Frank comics.
Each film is different. Time Code was very quick - a matter of months. Miss Julie has been on my shelf as a script for some seven or eight years. But then the shooting process was very quick - 16 days.
Of course, with the increasing number of aeroplanes one gains increased opportunities for shooting down one's enemies, but at the same time, the possibility of being shot down one's self increases.
Mini-series are my favorite medium to act in because it's the right amount of pages you shoot a day, it's the right amount of time that you're with a character, and they really advertise it a lot so that people get excited for this epic event.
The first time I heard of suicidegirls was when a model from there contacted me to see if I wanted to do a shoot. I can't remember what happened with that but we didn't end up doing it.
My game is based on improvisation. Often, a forward does not have the time to think too much. You have a second, rarely more, to decide whether to dribble, shoot or pass to the right or left. It is instinct that gives the orders.
I remember doing a little student film where we had a guy that couldn't pull focus. We ended up spending three times the amount of time shooting this thing as opposed to if the guy could've just pulled focus.