'Monuments Men' is a movie... I don't want to say for grown-ups, because some young folks could appreciate it, too. But if you're expecting 'Transformers,' you're going to be disappointed.
Oh I had crushes on all my leading men, I think. Oh, you know who I really had fun with? In this movie 'Mother, Jugs & Speed,' I really liked working with Harvey Keitel.
I'm excited about becoming a transmedia storyteller. The idea that we can tell the 'Agent Mom' story online with MTV Comics and build a fan base that we can take over to Paramount to discuss turning that story it into a movie is just awesome.
I really wanted to be a mom. I didn't want my kids to be raised by a nanny, which would have been the case if I were working two movies in a year, you know? And I would have been hospitalized with fatigue.
I made some truly awful movies. 'Stop! Or My Mom Will Shoot' was the worst. If you ever want someone to confess to murder just make him or her sit through that film. They will confess to anything after 15 minutes.
I did a couple of movies in Brazil, and the actors were incredibly congenial and hung out together a lot. Even the biggest stars would do radio commercials - they're not put on a pedestal like they are in the United States.
I'm fanatical about movies: African, European, Viking, Roman. I got into witchcraft and magic from watching 'Bewitched' and 'The Wizard of Oz,' which shows in some of my outfits. I dress to reflect the whole spectrum of the universe.
I was studying to be an architect, I wasn't plotting to join the movies. Films were just another career option. I took acting up with the same schoolgirl enthusiasm I had for examinations. Acting is a job and I take it very seriously.
There's been about 75 movies about Jesse James, and I've seen about four of them. He's usually portrayed as this plucky rebel who's got no choice but to turn to crime, because the railway's hassling his mother. But he wasn't like that.
I filmed seven movies in 2011 and I think that was a mistake. I pushed myself too hard and I want to be able to come to work each day and give 100 percent. I guess I found out what my boundaries are.
Animation is very singular. Like, even the 'Toy Story' movies. People will go, 'Oh, gosh, you're so lucky, getting to play opposite Tom Hanks!' And it's, like, 'It may have appeared to be that, but we were never in the room together.'
At the beginning of 'The Hills,' I couldn't watch myself because I'm very critical and would pick myself to pieces. But with movies I feel like it's different because you're playing a character. So it's like watching yourself but not watching yoursel...
Whether it's the experiments on 'MythBusters' or my earlier work in special effects for movies, I've regularly had to do things that were never done before, from designing complex motion-control rigs to figuring out how to animate chocolate.
If we based everything in Hollywood on who was a nice guy, holy moly, we would have no movies. No actors would work. This is not an industry that is ruled by kindness and generosity.
The thing is, when we do fight scenes, when we kill people in the movies, they bring in experts to choreograph it bit by bit, because you can't really kill someone, and you don't want to really hurt them.
I'm so grateful for what Disney gave me and the experiences that I got, but at the end of the day, I can do so much more than what I did on that channel and in those movies.
I'm not saying it isn't frustrating that my films haven't gotten a bigger release, but I'm really happy with them and if you just keep cranking and eventually, if you have a certain sensibility, some of your movies will hit and some just won't.
It's the movies that have really been running things in America ever since they were invented. They show you what to do, how to do it, when to do it, how to feel about it, and how to look how you feel about it.
In our culture, we get very much into shorthanding people. And I got shorthanded as That Guy: Jennifer Lopez, movies bombed, therefore he must be a sort of thoughtless dilettante, solipsistic consumer blahblahblah. It's hard to shake those sort of na...
I just want different parts; I wanna be that guy who people mention and they don't know who you're talking about until you say a few movies they've been in and then people are amazed that it's the same person.
When we started EA in 1982, our goal was to make games as big a media as visual entertainment or movies. That was how big we dreamed at the time.