Bad taste is not illegal. I always got my first laughs as a kid by saying inappropriate things. That's always how we're going to get our laughs as comics.
Most people, when they think of an insult, they keep it to themselves. But you wouldn't believe the things people say on my Twitter feed, and I'm a nice guy. Imagine if I was a jerk.
The writing is really important in books that affect me. I read for the writing. The story is usually of less interest to me. It's the words that break your heart.
I write down portions, maybe fragments, and perhaps an imperfect view of what I'm hoping to write. Out of that, I keep trying to find exactly what I want.
My first book was published without any editorial advice. Nobody said, 'You might do this or that,' or 'Why don't we see more of this.' I merely took the book and published it.
Man was very fortunate to have invented the book. Without it, the past would completely vanish, and we would be left with nothing, we would be naked on earth.
I will always continue to make stupid action films but I think 'V For Vendetta' is a very smart film and I think that people will feel differently about things when they see it.
I can't explain it. It's what turns you to powder, being ground between what you can't do and what you must do. You just turn to dust.
I played piano in a covers band, but that didn't especially help with girls. There is never a piano around after the shows. Guys with the guitars were the ones who got lucky.
On any serialized show, you're going to have through-lines that take you through the season, and you're going to have individual arcs that resolve themselves in shorter order.
Sometimes it’s heartbreaking to see your siblings as the people they’ve become. Maybe that’s why we all stay away from each other as a matter of course.
I make friends easily. I'm a gregarious guy, I'm open, I'm easy to get to know - I don't lock myself in an ivory tower. So I like people; I enjoy people.
When I found something I believed in and I cared about and thought I could market and sell and could be thought of creatively - the most important thing to me - I did it.
Actors want to impress at the beginning, so you take advantage of that by suddenly saying, 'Right, you're here for two weeks.' What you're doing is creating a siege mentality.
In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction.
I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.
Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome.
But I've been surprised over the years. I mean, someone told me the other day that maybe 360 million people have played this game in the world. That's a lot of people.
For any book, it's distilling all of the moments in the book that are either fan favorites or pivotal that you have to have in there, and how you tie that all up into a two hour movie is not the easiest job.
Don't sell credits; don't sell walk-on roles... If people want to back you, they'll back you. But if you have to entice people will walk-on roles and crazy credits, you're undermining yourself.