I actually have the Arcade PC at home, and it has 5,500 games on it. Everything from the old school, Galaga, Tron, Missile Command, anything you can think of, they're all on there. I love the old school games.
The first drafts of my novels have all been written in longhand, and then I type them up on my old electric. I have resisted getting a computer because I distrust the whole PC thing. I don't think a great book has yet been written on computer.
I started with Apple, in a pre-Windows era when PCs seemed to involve more of a learning curve. But the fact that I'm yet to acquire so much as a single virus still seems a very good thing.
I've been a Mac guy for almost my entire adult life. I wrote my first college papers on a typewriter, but by the end of my freshman year - almost 20 years ago - I was on an IBM PC. Then, in 1984, I found the Mac, and I never looked back.
MIDI made a natural transition to the PC. The MIDI messages that make up a musical composition can be saved as MIDI files, which are collections of MIDI messages with timing information.
I have no interest in gender or race or anything like that. But everyone else is kind of, with their calculating - is this the exact right mix? I think that's - to me it's anti-comedy. It's more about PC-nonsense.
First we thought the PC was a calculator. Then we found out how to turn numbers into letters with ASCII — and we thought it was a typewriter. Then we discovered graphics, and we thought it was a television. With the World Wide Web, we've realized i...
I think the thing we see is that as people are using video games more, they tend to watch passive TV a bit less. And so using the PC for the Internet, playing video games, is starting to cut into the rather unbelievable amount of time people spend wa...
When you're travelling, your day is jam-packed. I just don't have time to whip out a PC all the time. But I can whip out a BlackBerry and tweet. I keep a constant diary of where I'm at and why I'm there.
[Doris knocks down a female shop assistant with a yellow "Slippery floor" sign] DS Andy Wainwright: Nice one, Doris. PC Doris Thatcher: Nothing like a bit of girl on girl!
Danny Butterman: [about PC Doris Thatcher] She's our only policewoman. Nicholas Angel: She's not a policewoman. Danny Butterman: [whispers] Yes, she is, I've seen her bra.
In the U.S., PC-makers have no incentive to lower prices because it kills their profit margins. They keep adding new features like high-end retina displays and faster processors to justify their high prices.
The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine.
The PC principle is to always treat your employees exactly as you want them to treat your best customers.
The engineering is long gone in most PC companies. In the consumer electronics companies, they don't understand the software parts of it. And so you really can't make the products that you can make at Apple anywhere else right now. Apple's the only c...
I think that Microsoft will increasingly feel margin pressure from Linux as well as people saying: well actually the applications that really matter to me are not on my PC. And so they're going to be able to extract less of a monopoly rent, so to spe...
The crucial legacy of the personal computer is that anyone can write code for it and give or sell that code to you - and the vendors of the PC and its operating system have no more to say about it than your phone company does about which answering ma...
Every breakthrough business idea begins with solving a common problem. The bigger the problem, the bigger the opportunity. I discovered a big one when I took apart an IBM PC. I made two interesting discoveries: The components were all manufactured by...
'Sword and Sworcery' takes you into a world of mystery and music. With sword and shield in hand, the one thing you really need to worry about is getting lost in the vivid pixel artwork. For those of you who have not had the privilege of taking on thi...
Paul Buchheit: Then you have what we do with PCs, and that's technically pretty challenging—to take this big network of machines that are unreliable and build a big, reliable storage system out of it.
And what we did with this new company in 1985 is we did start focusing on PCs instead of video game machines, because we learned the hard lesson about bringing a product to market in a consumer world where it's very expensive to build a brand and get...