Death is either an incredible ending to a story or, more often than not if you ask the right questions, it's the beginning of a story.
There's a story everywhere. Being bored to death someplace is basically a funny proposition. What you have to watch out for is you don't write a boring story about a boring place.
One of the things that I have learned since trying to bring in an interesting story in under 28 pages is that we already agree on great chunks of typical superhero stories.
I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it's a great brush to use for some stories. And there are other brushes that I think are exclusive to a different kind of story.
The great thing about a short story is that it doesn't have to trawl through someone's whole life; it can come in glancingly from the side.
When I started out in the early 1930s, there were a great many magazines that published short stories. Unfortunately, the short-story market has dwindled to almost nothing.
I've read a lot of really great characters in some really crappy stories, where I said, like, 'Boy I could shine here, but the story sucks.' I don't want to be part of that.
But, you know there's a lot of westerns - not that they were bad - it's just that they can be remade because they're great stories that aren't indelible in an audience's mind when it comes to both the cast and the story.
It is in your DNA to love a good story. You know, neat tales with heroes and villains and conflicts to resolve. A good story pushes our buttons, is exciting and memorable.
To be completely honest, I just like whatever tells a good story. Put me in whatever setting, scenario, genre. If you're telling a good story, it's great and it's fun to get caught up in.
I sketched out a rough story for them and the director said, well it's a good story but we have the go-ahead from Universal to make this script and did I want to do it. I said no, and they left.
I just like a good story. I want the story to be good and I want the character to be different than the last one I played. That's not always possible, but that's what I want.
The world of spying is my genre. My struggle is to demystify, to de-romanticise the spook world, but at the same time harness it as a good story.
As an actor, whatever I get the opportunity to do, if it has a good story then I'm in. I thought 'Dead End' had a great story; 'Nightmare on Elm Street,' of course, was probably the first real horror film I was in.
An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
As a novelist, I tell stories and people give me money. Then financial planners tell me stories and I give them money.
I got out of autobiography because my story is, I was famous, it was hard for me, I got into therapy. I had trouble with food, I got a nutritionist. There's no story there.
I just heard a very funny story about somebody who died yesterday, I'm sorry to say so but it was so absurd that you can't help laughing. And the person that was concerned about that story was laughing too.
The more I come to recognize my story's place in God's grander Story, my once-bewildered questions are turning to psalms of thanksgiving at the wonder that I have been included in what He is doing.
If you write a story based on a real person, you're trapped by the details of the real person and his life. It gets in the way of writing your own story.
A memoir should have some uplifting quality, inspiring or illuminating, and that's what separates a life story that can influence other people.