In the case of composite colour, an infinity of systems must be obtained for maxima infinitely slight and with an infinity of interval values separating them - that is to say, the whole thickness of the sensitive layer is occupied in continuous manne...
It's a hard job. It means giving up some things, but on the other hand they keep saying you can have it all. You can't really have it all so easy. You can do a little of this and little of that.
I didn't want to make it a lifetime thing. I don't believe in statutory term limits, but people can limit themselves if they want to, and that's what I decided to do.
I remember the difficulty we had in the beginning replacing magnetic cores in memories and eventually we had both cost and performance advantages. But it wasn't at all clear in the beginning.
In order for innovation to happen, a bunch of things that aren't happening on closed platforms need to occur. Valve wouldn't exist today without the PC, or Epic, or Zynga, or Google. They all wouldn't have existed without the openness of the platform...
I think Windows 8 is a catastrophe for everyone in the PC space. I think we'll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people.
The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well.
Growing up in the Sacramento Valley in the '70s, we were all pretty big into cars. Of course, I had to nerd out and be a fan of Bob Tullius' Group 44 Jaguars instead of Corvettes/Camaros.
A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.
What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.
Prolonged, indiscriminate reviewing of books is a quite exceptionally thankless, irritating and exhausting job. It not only involves praising trash but constantly inventing reactions towards books about which one has no spontaneous feeling whatever.
I've made lots of mistakes. Probably the worst one - I would say they tie. It's either when I didn't move fast enough on something, or I didn't take a big enough risk.
I've got a distribution system that goes to 170 countries. If I acquire properly, you know, you may be successful in one or two countries, or one place; I can scale, and that's part of the value that IBM brings.
I would guess that the decision to create a small special purpose language or use an existing general purpose language is one of the toughest decisions that anyone facing the need for a new language must make.
My own perception of that is somewhat colored by where people ask my advice, which is still, of course, about changes to Python internals or at least standard libraries.
I got too fed up with films that didn't make you think. I liked the idea of one that you'd have to be dancing around with. I like my mind to be engaged when I watch a film.
We always have a take that's 'one for fun', so once you've got what you need, you can do what you like. Something does occasionally pop out of that tree. I'm always open to ideas.
You shouldn't have any betting in the locker room at all, whether it's baseball or it's horses. You can't beat the horses. You can't beat any kind of gambling because they have the odds.
I am much obliged by the favourable sentiments you express towards me, and shall be happy if I can be of service in carrying into execution your plans.
You'll be old and you never lived, and you kind of feel silly to lie down and die and to never have lived, to have been a job chaser and never have lived.