When you're playing a character in a book, there's already a lot of pressure because all of the millions of people who have read the series have been able to envision and become very attached to the characters.
All characters come from people I know, but after the initial inspiration, I tend to modify the characters so they fit with the story.
Well first of all you have to make the character strong so that people can follow that. And then hopefully that character can integrate with the background of the social situation that people can recognize.
I always see myself as a character actor, but Remington Steele was me. I gave up on trying to be any character. I just put myself as me in this world of Remington Steele and the grand pretender.
The hero is changing in Bollywood, and I approach a hero's role like a character by focusing on its weaknesses. I feel the weaknesses of a character make them more alive, relatable, and human.
As actors, for the most part, there's that neuroses most of us possess where, in a day of watching, this character get killed off of this show, and that character get killed off of that show - one never knows.
Especially when you play a character for so many years, the character ends up reflecting a lot of who you are and I think I've changed a lot since then, but that represented a lot of who I was as a teenager.
And a lesson in this movie is dig beneath the surface. And so with my words, with my character, I purposely created a character that was away from how you've known me thus far in my career.
Sometimes the director will want you to write about the character, sometimes he'll want you to live in the location that the character is from or something like that, but I don't usually make a lot of notes or anything like that.
At times it's been weird because for the first phase of my career, I've been really well-known for a character that I was so not like and a character I never anticipated doing.
I think the key divide between the interactive media and the narrative media is the difficulty in opening up an empathic pathway between the gamer and the character, as differentiated from the audience and the characters in a movie or a television sh...
I did take some voiceover classes. I always loved the idea of doing a voice for a cartoon character. I just voiced the character of Suzi X in the upcoming 'The Haunted World of El Superbeasto.'
I feel like I'm the most well-adjusted character on the show, even though I'm sure the other actors would tell you the same thing about their characters.
Some of my favorite shows are ones where the characters are vile and human and flawed. That's what makes me want to keep watching a show, not writers telling me how to feel about characters.
Self-denial is indispensable to a strong character, and the highest kind comes from a religious stock.
Be more concerned with your character than your reputation, because your character is what you really are, while your reputation is merely what others think you are.
When I'm writing a woman character, I don't think, 'What would a woman do?' I just think, 'What would this character do in this situation?'
Invisible Boy was fun. Everybody else's character, they knew where they were at already as a superhero. But invisible boy's character, you kind of grow up with him within the movie.
Usually I'm very, very involved with choosing my character's wardrobe and knowing exactly how I want the character to look and this is the color palette and the textures and these are the kinds of shoes she'd wear.
I've been trying to take this journey over the last four years of getting away from playing manipulative and villainous characters and playing characters that are affected by what happens to them as opposed to unaffected.
Never fall for a person's image and status as the may serve as a false representation of character. Watch closely the character and you"ll know who a person really is.