I keep drawing inspiration from people every day. All of a sudden, something strikes me so hard and dramatically, and then a dream comes - I sit down, cut it off and make a script out of it.
To be a film-maker, you have to lead. You have to be psychotic in your desire to do something. People always like the easy route. You have to push very hard to get something unusual, something different.
I'm not sure why writing for others became harder. Probably a reluctance to give away anything you might conceivably use yourself caused a block. I did it, but it remained hard when it had once been easy.
I strongly believe that you can't win in the marketplace unless you win first in the workplace. If you don't have a winning culture inside, it's hard to compete in the very tough world outside.
I don't have a particular recommendation other than that we base decisions on as much hard data as possible. We need to carefully look at all the options and all their ramifications in making our decisions.
It's just hard. I wish the studios felt there was more value in these themes and these pieces of material - that they're worth protecting more. Because then it just wouldn't happen. If the studios cared, the stuff would be stopped in a second.
You have to be very flexible and understand as a director, especially as a writer/director, that you cannot hang onto stuff really hard. You have to be ready to accept those happy accidents and to anticipate that they are going to happen and capitali...
My brother and I, we were both relatively good-looking guys growing up, but we had our awkward stages, where we were just hard to look at.
My first trip abroad was to do a TV version of 'Les Miserables' in France with Anthony Perkins. There I was at 12 acting with the guy from 'Psycho.' My parents were teachers, and it was hard for them to relate to that world.
Some people record onto tape, and then they pay for the tape, and download those onto a hard drive. Initially in a Pro Tools program. Other people go straight into digital, and use no tape at all.
As an actor, it's hard to direct because, suddenly, you're not around. The thing which I hate about directing is the waiting game, but you've really got to wait it out and be resilient and keep it going and keep everybody motivated.
I was aware that the teaching of drawing was being stopped almost 30 years ago. And I always said, 'The teaching of drawing is the teaching of looking.' A lot of people don't look very hard.
God is good, and I love Him. Right now, God is permitting a very hard thing. Why, I don't know, but I still trust Him.
Unlike running on a road or concrete, natural surfaces are more forgiving and offer a more varied terrain, ultimately resulting in less repetitive micro-trauma to bones and joints than running on hard pavement does.
Facebook was a very big mission; it really knocked it out of the universe. It's pretty hard to focus on a small idea after that. You really have to be working on something that you believe will be of similar impact.
Working with Jim Carrey is an absolute gas. I have never laughed so hard for so long. Had he been on-board for the sequel of Dumb & Dumber, I would've jumped on, with no hesitation.
All through college, I was searching for characters that would make me unique and set me apart from the typical ventriloquist with the typical dummy that was the little boy, cheeky hard figure like Charlie McCarthy.
Going to a major tournament, having that buzz - it's hard to put into words. It's a dream to go there, and to play. It's the biggest thing you can achieve in your career, and to go again would be a dream.
What I've learned from running is that the time to push hard is when you're hurting like crazy and you want to give up. Success is often just around the corner.
Even to this day, when I think about the fact that I'm in this 'Star Wars' world, that I'm a half-brother to Darth Vader and an uncle to Luke Skywalker, it's too hard to wrap my head around.
We knew we'd never find someone called Rock Hard, which was our ideal name, and for a while we toyed with the idea of just creating the character but never letting him get seen.