I was at Ground Zero, and it was, to me, such a graphic illustration of what terrorism has done to our world.
I think graphic novels are closer to prose than film, which is a really different form.
When designers replaced the command line interface with the graphical user interface, billions of people who are not programmers could make use of computer technology.
Hitler had had entirely too brilliant a graphics department, and had understood the power of branding all too well.
Well, Apple invented the PC as we know it, and then it invented the graphical user interface as we know it eight years later (with the introduction of the Mac). But then, the company had a decade in which it took a nap.
For most of the '90s and the first part of this decade, content providers who wanted to publish online only needed to worry about the graphical web browser.
I like the idea of making big budget films with a heart. I like graphic novels more than comic books.
From a technical point of view, there seemed to me to be absolutely no reason why - with the existing technology - we couldn't do very high quality audio, because whereas the boom in digital graphics is ongoing, the boom in digital audio has already ...
People are so afraid to say the word 'comic'. It makes you think of a grown man with pimples, a ponytail and a big belly. Change it to 'graphic novel' and that disappears.
It wasn't until the Apple Macintosh that people understood what true hardware-software integration was about. It took one company to line it up: low-cost hardware, cool graphics, third-party products built on top of it, in an all-in-one attractive pa...
There are some individuals who look at graphic novels as 'canon,' and they cannot change in any way, shape or form, and that's what makes them in some ways good fans.
There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those ...
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I'm blown away by the graphical detail of today's games. I can't imagine that it's going to get any better, but it's just going to continually progress and soon we'll be living in that world.
There are already a lot of devices in our lives that have rich text or the ability to handle graphics. Our devices are designed to be understood in less than a quarter of a second.
Clearly, if we'd had the kind of computer graphics capability then that we have now, the Star Gate sequence would be much more complex than flat planes of light and color.
But I think we are seeing a resurgence of the graphic ghost story like The Others, Devil's Backbone and The Sixth Sense. It is a return to more gothic atmospheric ghost storytelling.
There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening.
Speed is scarcely the noblest virtue of graphic composition, but it has its curious rewards. There is a sense of getting somewhere fast, which satisfies a native American urge.
I don't keep a record of the parts I've played, and I don't compare characters, but maybe I should? I could construct a graphic that grades badness and madness levels? Interesting idea.
I think the problem with the term graphic novel is it sounds pompous, it sounds pretentious, whereas on the continent, they call it an album, which to me sounds, it's got more much of a connotation of a kind of a music single and an album collection.