As computers have become more powerful, computer graphics have advanced to the point where it's possible to create photo-realistic images. The bottleneck wasn't, 'How do we make pixels prettier?' It was, 'How do we engage with them more?'
I started on the original comics from Stan Lee and all the artists and storytellers did from there, and I got to the graphic novel that Chris Clairmont did, which is the one Stryker comes from - 'God Loves, Man Kills', which is a brilliant story.
You can always think of something like the Xbox 360 as a super set-top box that can do everything the set-top box does, but then have the graphics to do the games as well.
You can make your superhero a psychopath, you can draw gut-splattering violence, and you can call it a "graphic novel," but comic books are still incredibly stupid.
My reading is extremely eclectic. Lately I've been teaching myself computer graphics, so I'm reading a lot about that. I read books of trivia, of facts.
'Just looking at pictures' used to be considered cheating. No longer. The graphic novel is booming. Comics, heavily illustrated texts, books with no words are now accepted as reading.
Racism is a moral catastrophe, most graphically seen in the prison industrial complex and targeted police surveillance in black and brown ghettos rendered invisible in public discourse.
To me any given story has its appropriate form. There might be some story I get involved with that's begging to be a graphic novel, so that will have to be that way.
I think with something like 'Watchmen' you can genuinely call that a graphic novel because it has the weight and the intent of a proper novel and it also is the complete story.
You have to have pace, you have to have high production values, you have to have interesting graphics, and you have to have attractive people. CNN could afford not to be so obedient to those commands, and for a long time, it wasn't.
I never wanted to make a graphic novel. As soon as you become a 'writer,' you have to be intelligent all the time... I like the fact that I have the right once in a while to say silly things.
When I started out in the eighties, the idea of creating serious comics for adults was pretty laughable to most folks, and for the longest time it was hard to even explain what alternative comics or graphic novels were. Nobody seemed to understand or...
Oh, I'm nerdy about science fiction and fantasy and graphic novels and reading, and I'm nerdy about board games. My favorite board game is a board game I'm working on right now. It's a game of Napoleonic era naval warfare, and it's going to be fun.
The PC is successful because we're all benefiting from the competition with each other. If Twitter comes along, our games benefit. If Nvidia makes better graphics technology, all the games are going to shine. If we come out with a better game, people...
That's why I ended up going to Lancaster University, because they had a visual arts course, and in the first year it was like a broad visual arts course in sculpture, painting, graphics - all of that.
If you stood me in a costume next to a computer graphic of the same-looking character, I think there would be a difference. And many movie fans I've spoken to would rather see an actor in a costume than CG.
Willem de Kooning as an artist is insane, Sonia Rykiel is amazing for her colour sensibility, and Ettore Sottsass was an architect and product designer who sometimes created clothes to go with his other designs.
Book-jacket design may become a lost art, like album-cover design, without which late-20th-century iconography would have been pauperized.
As a designer, design director or any creative person, you have to hire great people, support them and make them feel comfortable so they can contribute and give you their best.
In many respects, designing heirloom products means saying no to designing consumer crap that you know will not last very long.
For each episode the five of us are all wearing clothes by the same designer. It's a different designer for each episode, but for each one we're all wearing their clothes.