People are so afraid to say the word 'comic'. It makes you think of a grown man with pimples, a ponytail and a big belly. Change it to 'graphic novel' and that disappears.
It wasn't until the Apple Macintosh that people understood what true hardware-software integration was about. It took one company to line it up: low-cost hardware, cool graphics, third-party products built on top of it, in an all-in-one attractive pa...
There are some individuals who look at graphic novels as 'canon,' and they cannot change in any way, shape or form, and that's what makes them in some ways good fans.
I'm blown away by the graphical detail of today's games. I can't imagine that it's going to get any better, but it's just going to continually progress and soon we'll be living in that world.
Clearly, if we'd had the kind of computer graphics capability then that we have now, the Star Gate sequence would be much more complex than flat planes of light and color.
But I think we are seeing a resurgence of the graphic ghost story like The Others, Devil's Backbone and The Sixth Sense. It is a return to more gothic atmospheric ghost storytelling.
There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening.
Speed is scarcely the noblest virtue of graphic composition, but it has its curious rewards. There is a sense of getting somewhere fast, which satisfies a native American urge.
I don't keep a record of the parts I've played, and I don't compare characters, but maybe I should? I could construct a graphic that grades badness and madness levels? Interesting idea.
I think the problem with the term graphic novel is it sounds pompous, it sounds pretentious, whereas on the continent, they call it an album, which to me sounds, it's got more much of a connotation of a kind of a music single and an album collection.
Because I was extremely uncomfortable talking about sex with him at all and particularly in such a graphic way, I told him that I did not want to talk about these subjects.
That pompous phrase (graphic novel) was thought up by some idiot in the marketing department of DC. I prefer to call them Big Expensive Comics.
The Apple has the fewest bells and whistles. It has simple sound and few graphics special effects. In a way, that is a weakness because markets for the other machines are getting bigger.
Art has to move you and design does not, unless it's a good design for a bus.
Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution.
I founded Minted in 2007 with the desire to use 'crowd-sourcing' to bring designs from the best emerging and independent designers in the world to consumers.
Design is not really a way for me to express myself. Design is a product that we produce for a client.
Designers shouldn’t design for museums any more than mummies should die for them.
If you can design one thing, you can design everything.
Never in my wildest dreams did I entertain the idea that I would become a fashion designer.
You can almost say that a design error is a human error because, after all, it's we humans who do the designing.