Whatever happens in the world is real, what one thinks should have happened is projection. We suffer more from our fictitious illusion and expectations of reality.
When I sign on for a project, I'm there to give the director all the material he or she might need to tell their story, and that's the number one priority.
In no other type of warfare does the advantage lie so heavily with the aggressor." James Franck, The Manhattan Project neatly summarize the atmic bomb.
I'm not sure that you can say definitively that some roles are better filled by consultants, but I would say that some projects are better handled by consultants.
I'm working with UNESCO on a project called 'Thirst,' which educates children all over China and promotes awareness to the fact that 300 million people in China do not have access to water.
I've been working on something, just some jazz, relaxed stuff. It will be standard, just piano and voice. It started out as a fun project for me though, I'm still not sure about releasing it.
'The Client List' is my baby. I always tell people, 'It took nine months to put this project together because it is my baby.' And, it really did take that long!
What I'm looking for is a self-promoting film; a movie which immediately gets people's imagination is something I can promote - a project which writes its own publicity.
I think we live in an era without a predictable career path. Everybody's doing more, doing more at the same time, doing more faster. As such, individual projects can have wildly different developmental trajectories.
I admit, I do a lot of projects, but it's because I'm in a position now where I'm reading a lot more scripts and plays and things, and I'm really listening to offers and trying to think what I want to do at any given time.
With each of those projects I wasn't thinking about how the layout would really affect the story I was working on - it wasn't the content that was affecting the layout, it was, how I wanted to draw at that point in time.
The thing you have to understand is that there are only so many things you can do in a year. There are only so many days in a year. There is only so much time you can set aside for certain projects.
The problem with being a writer/director: unless you're really disciplined, you start adding projects, and you have to make time to make them. Because you have to write them... no one else is writing them for me.
Of course, tax revenues have ended up being substantially higher than they were at the time these dire projections were made, and we are very close now to having a balanced budget. All that has been very helpful.
You have to get the casting right. You have to get the people behind it. Your director might not be the right director for the project. And then, it has to test and those people in that room, wherever they are, have to turn those buttons the right wa...
I've been on projects before where there's no rehearsal, and you walk in on set and that's literally the first time you've ever played the character, and then I've had times where there's been three weeks of rehearsal. I like both.
And I'll never forget the first time I took the possibility to project sound every day for six or seven hours with special devices which were built for me.
I was brought up in many different cultures, moving around all the time, and I find my identity in my songs. I project the identity I want to have throughout the songs that I write.
To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant.
When I hear that a project takes place out of town, the material better be terrific, and it has to come at the right time. My kids are getting older, so it's getting easier, but being a mother - it's a difficult thing to juggle.
Each thing leapfrogs. I do a Genesis project - like now, we're just finishing off an album - and then by the time the album is doing its thing, I could do nothing or I could do a film.