All this twaddle, the existence of God, atheism, determinism, liberation, societies, death, etc., are pieces of a chess game called language, and they are amusing only if one does not preoccupy oneself with 'winning or losing this game of chess.
We are at a point in the video game industry that the industry is hollowed out. It is out of touch with the zeitgeist, creating sequels and formulaic games over and over again. The energy comes from the indies.
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the industry, visiting and interviewing developers.
I have an RSS reader, Feeddler. I mostly subscribe to board game blogs - they have reviews of new games and discussions about trends. It's straight-up dork talk.
Anything that encourages a boy to open a book, in a world of more violent and therefore more compelling video games, is something I'm going to pay for.
The reason I am here, they tell me, is that I played the game a certain way, that I played the game the way it was supposed to be played.
I've always liked Liverpool. I'd play a lot of video games, and I'd be them, because they played in red, like Independiente, my first club, Arsenal, or Chelsea.
Interestingly enough, the game I played the most ever was Street Fighter II, back in the day. That would probably still stick as one of my favourite games. Just being a bit of an '80s guy.
I don't think teams play this game to hurt other guys. I don't think that's the story. We don't play this game to hurt one another.
People are like, 'What's Game of Thrones about?' I'm like, 'It's in the title.' For real, this is a game for the Iron Throne. No matter what character you are, you're sucked into that at some point.
Oh, the cat I worked with on 'Game of Thrones' was so badly behaved! It would never do anything it was supposed to do. I was like, 'Get your game together, cat. You're so bad.'
If I buy a game on Steam and I'm running it on Windows, I can go to one of the Steam machines and already have the game. So you benefit as a developer; you benefit as a consumer in having the PC experience extended in the living room.
I have fond memories of the development work that led to a lot of great things in modern gaming - the intensity of the first person experience, LAN and Internet play, game mods, and so on.
Losses have propelled me to even bigger places, so I understand the importance of losing. You can never get complacent because a loss is always around the corner. It's in any game that you're in - a business game or whatever - you can't get complacen...
Realize that the game of life is the game of, to some extent, being taken advantage of by people who make a science of it. Whether they are in government or personal life or in business, they're everywhere.
Winning that first game was so important; my mother always said that the first game of the second set was the chance to keep it going if you were ahead or change things if you were behind.
Administrators are there because of the fans and the cricketers to run this game, so credibility of a game, or a board, or even a government for that matter, is important irrespective of what you do. If you are in public life, it is important.
We all grew up, our grandmothers and mothers had about three channels to watch, so we watched those soaps and now, a generation has grown up with the Internet and computers and video games.
There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those ...
I've always been a proponent of the idea that technology doesn't matter to game design. The example I always like to point out is 'Tetris,' one of the greatest games ever made.
I'm dating myself by saying this, but I was the test audience for 'Space Invaders.' I remember when that was the first game that wasn't a pinball game. I spent a lot of money on 'Space Invaders,' in the form of quarters, of course.