To be efficient with the football in practice and on the game field obviously is the most important thing, but be efficient with the football, make smart decisions, be great on third downs, be great in the red zone, when the game's on the line in the...
Personally, I really enjoy sci-fi. I watch it, I read comic books, and I play video games. I love this kind of world, so to be able to work in it is a dream. I enjoy it. It's all good.
The key to any good sports story is identifying the defining moment. In football games or a boxing match, it's usually pretty obvious. But in golf, sometimes it happens on Thursday. Usually it's Sunday, but guys who don't know the game, they can miss...
A good game gives us meaningful accomplishment - clear achievement that we don't necessarily get from real life. In a game, you've beaten level four, the boss monster is dead, you have a badge, and now you have a super laser sword. Real life isn't li...
Seems like it's going to be really hard to make money at it, and, therefore, really hard to get any great games done. Much like Flash games, the audience is huge, but the content isn't likely to be good enough to have people pay for it.
No matter how good you are, you're going to lose one-third of your games. No matter how bad you are, you're going to win one-third of your games. It's the other third that makes the difference.
When my life is stressful, my favorite game is called 'Pop It,' where you pop balloons and prizes fall out. It's a five-minute game that focuses my mind and gives me extra attention when I'm stressed.
It's the game of life. Do I win or do I lose? One day they're gonna shut the game down. I gotta have as much fun and go around the board as many times as I can before it's my turn to leave.
Sixteen games, to me, is a long enough schedule for anybody. We're already concerning ourselves with head injuries and bodily harm to all of the professional athletes. Add to extra games to it, (and) you are just increasing those risks.
I'm super excited about gaming always. That's the thing that I geek out over; those are the vlogs that I'm surfing if I'm not already playing a game at night.
My favorite memory from school was going to football games with my friends. We always had so much spirit and dressed up to go to the games, even though our team was pretty bad.
I would always treat my attacking game as the more natural part. With defence, you have to get yourself in positions to understand the game and understand situations and that might not be as natural a thing.
A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.
Every person has got the right to speak in public so long as it is their own point of view and it does not reflect badly on their employers, the game or other personalities in the game.
And because performing for a game involves real acting. The way they create a game is very similar now to how they create a film. I've always wanted to stretch my acting skills, and the timing being what it is, I couldn't say no.
The stock market to me was like a video game. When it went off, it was like turning the game off. It wasn't something I'd think about until I'd turn the machine on again.
I remember going from rookie ball to A, to double A, then to triple A. At every level it seemed like the game was faster. The bigger the situation, the more the game speeds up. That's all mental. It messes people up.
I play a lot of games on my iPhone. There is a game called Rat on a Scooter that I will promote as much as possible because it has brought me so much joy.
My manager introduced me to the 'Rise to Honor' team. I was curious about what it took to be involved in video games, a completely new form of entertainment to me.
You hear all the time about European players playing the game. These players that come over at 17, 18 and 19, they just don't all of a sudden become skilled. From the time they were little fellas, they learned the fundamentals of the game. Let them c...
The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than wri...