Throughout the history of spaceflight and the study of effects of exploring to human, space environment to human body, we have accumulated enough knowledge to be able to move over to the next step: getting ready for interplanetary missions, for inter...
I understand that computers, which I once believed to be but a hermaphrodite typewriter-cum-filing cabinet, offer the cyber literate increased ability to communicate. I do not think this is altogether a bad thing, however it may appear on the surface...
I can write anywhere. But I don't use a computer, and I could never write on a laptop. I hate the sound of computers; it's too dull, like it's not doing anything for you.
People assume that computers will do everything that humans do. Not good. People are different from each other and they are all really different from computers.
Strangely enough, the linking of computers has taken place democratically, even anarchically. Its rules and habits are emerging in the open light, rather shall behind the closed doors of security agencies or corporate operations centers.
What I try to do is factor in how people use computers, what people's problems are, and how these technologies can get applied to those problems. Then I try to direct the various product groups to act on this information.
Why pay a fee for Internet content when a million free sites are just a click away? There's no incentive until people are too addicted to the Net to turn off their computers, yet are bored with what's available.
I detest computers. If you had a device like that 30 years ago that froze up constantly, misbehaved constantly, lost your information and screwed up when you needed it the most, it would have been laughable.
When I helped to develop the open standards that computers use to communicate with one another across the Net, I hoped for but could not predict how it would blossom and how much human ingenuity it would unleash.
I've never really been very interested in computers themselves. I don't watch them; I watch how people behave around them. That's becoming more difficult to do because everything is around them.
We've seen computers play chess and beat grand masters. We've seen computers drive a car across a desert. But interestingly, playing chess is easy, but having a conversation about nothing is really difficult for a computer.
As it has been told to me, my Dad had some kind of deal with Dick Clark. But when we got here, that fell through. So we were out here with no job, no furniture, no food.
I've always been a proponent of the idea that technology doesn't matter to game design. The example I always like to point out is 'Tetris,' one of the greatest games ever made.
But typically for a project like the Mac, the size we had was pretty good. And it has different stages. The team grows as you have to write manuals and do testing... though the Mac had no formal testing.
For a highly motivated learner, it's not like knowledge is secret and somehow the Internet made it not secret. It just made knowledge easy to find. If you're a motivated enough learner, books are pretty good.
I was raised on technology. I grew up in Livermore, California, a town of physicists and cowboys. My parents worked at the government laboratories there. So technology was very normal for me.
I don't look backwards. I'm pleasantly surprised, and I feel really proud of the team and what we were able to accomplish together. But really, where I'm focused is the future and where Nest is going.
According to Richard Clarke, the former White House counterterrorism chief, Bush was so obsessed with Iraq that he failed to take action against Osama Bin Laden despite repeated warnings from his intelligence experts.
The profession of film director can and should be such a high and precious one; that no man aspiring to it can disregard any knowledge that will make him a better film director or human being.
I think Mr. Clarke had a tendency to interfere too much with the activities of the CIA, and our leadership at the senior level let him interfere too much. So criticism from him I kind of wear as a badge of honor.
Artists working for other artists is all about knowing, learning, unlearning, initiating long-term artistic dialogues, making connections, creating covens, and getting temporary shelter from the storm.