I don't get into these long-winded heavy discussions about character - do we do this or that or what. At the end of the day, what you gotta do is just go out there and do it.
Scouting ought to be about building character, not about sex. Period. Precious few parents enroll their boys in the Scouts to get a crash course in sexual orientation.
It's a treat to portray a complex character. Besides... where else could I find a job where emotional outbursts and odd exclamations like 'Egad!', 'Narf!', 'Poit!', 'Splonk!' and 'Zort!' are allowed?
I started as an actor in the theater playing a lot of character parts, and suddenly, I found myself in this place where it felt like I was getting locked into a kind of a stereotype, and it did bother me.
I think songwriters are more related to fiction writers. The Odyssey was a story in song. To me, that's so beautiful, all those painted characters, all those travels and adventures.
Anytime you're on camera, 95 percent of whatever character you're playing, unless you're Daniel Day-Lewis - or maybe, no, pretty much just him - you're cast because you're you.
To have an opportunity to make a movie like Cabin Fever, you have to get stuff thrown on you or you have to fall into a pit of water. It brings you that much closer to your mindset as a character.
I think one of the successes of Gladiator is how we manage to turn on a dime the character from one thing to another where you believe he is one thing and he is something very different.
Our amour fou with 'The Sopranos' is headed for long-term parking, like so many of its most memorable characters. We'll never see a show like this again.
I found out was, by the rhythm of my chewing, how I chewed fast, slow or what have you, I could tell the audience what my character was thinking and feeling.
In Australia, I wrote lots of little plays and put them on, and then I worked on a few different TV shows, like the Australian equivalent of 'SNL.' I would write and perform all of my characters.
I am most proud of the development of the characters as personalities that game players could relate to and care about.
I'm not one of those authors who claims to hear voices in my head or 'let the characters speak through me,' whatever that might mean.
Washington's character was rock solid. He came to stand for the new nation and its republican virtues, which was why he became our first President by unanimous choice.
Diversity of character is due to the unequal time given to values. Only through each other will we see the importance of the qualities we lack and our unfinished soul's potential.
Despite our disapproval with what God allows us to endure, he still remains the same God that is not interested in our convenience, as much as our character.
Decisions of character come from understanding that they are accountable to God only, not to family, spouses, religious leaders, corporations, public opinion or your own ego.
Sometimes you go into an audition and you'll do what you think the character is, and then if they agree, then it's awesome and you'll book it maybe, and you'll live happily ever after. But sometimes they don't agree.
I try not to think about any of the production side of things. If you do, you tend to get unfocused and distracted. I just try to think about the character and the scene and what I'm doing.
I enjoy receiving and giving realistic fiction, for both children and adults, with strong characters, beautiful language, and humane visions.
Cigarettes are an instant signifier in culture. It punctuates a joke, or puts that extra zing on a punch line. I like them as a prop. I think it can be really useful for character and texture and contrast and all of that.