Playing a character in a video game is different to other performances because your character can't lead the audience of players in one direction.
I think that I've always been attracted to characters who are positive and come from a very innocent place. I think there's a lot of room for discovery in these characters, and that's something I always have fun playing.
I approach 'Fast & Furious 6' the same way I would approach a Sidney Lumet film. Getting into character's getting into character.
The first thing I read was of my character on the phone talking to Sydney's fiance. Though short, it was so beautifully written, and it made me laugh. I thought if I wanted to play a character, this would be it.
What you can do with visual effects is enhance the look of the character, but the actual integrity of the emotional performance and the way the character's facial expressions work, that is what is going to be created on the day with other actors and ...
I always tend to see, right after reading the script, the character and how I want to play it. I guess that's sort of most of the work, preparing for the role, but almost the creation of the character seems to go on as I read through the script.
Any character can find an audience and work if you have passion for that character. You might have to just scrape off the dirt and the barnacles and pull it out and highlight it.
There are plenty of secondary characters that I had always hoped to write, but I don't know if it will ever happen. The way contracts work, if you leave one publishing house for another, the characters tend to stay with the previous publishing house.
Parents in the early half of the twentieth century were primarily concerned with the development of character in their children. They wanted to be certain that their children were ready to cope with adversity, for it was surely coming to them one day...
It is the addition of strangeness to beauty that constitutes the romantic character in art.
My first character was Mr. Toad.
A circular plot structure, often seen in adventure novels and quest fantasies, is a narrative devise involving setting, character, and theme. Typically a protagonist ventures from home (or the starting place of the story), goes on a journey, often a ...
Distance can ruin even the best of intentions. But I suppose it depends on how you look at it. Distance just adds a richness you would not otherwise get. People come. People go. They will drift in and out of your life, almost like characters in a fav...
Death is not like going to sleep, it's more like waking up from a dream and realizing the person you were in the dream wasn't you, the problems you had in the dream weren't your problems and waking up from the dream to this world is like going back t...
No one ever developed their character by arranging their experiences in such a way that only ‘good’ things are allowed to happen to them. Character is not purchased with a dance in the street. It is not cheap, and it’s hard to come by, owing pa...
If I'm to have a character that others admire, I need to focus on developing that character. I need to make decisions that are honorable and honest. I need to focus on others rather than myself. I need to be consistent in my dealings with other (whil...
Time to improve is limited. The clock is always on and doesn't care if you don't feel like it. Someone else does and they're passing you by.
I'm not concerned with whether you got to the top. I want to know how far you climbed. That is where the real achievement is found.
Ironic that those most holy are least likely to see themselves that way.
I like looking at the characters. Seeing them always brings up some voice or attitude. I am much more visual, and that works so much better than having someone tell me what the character is all about.
Moby Dick - that book is so amazing. I just realized that it starts with two characters meeting in bed; that's how my book begins, too, but I hadn't noticed the parallel before, two characters forced to share a bed, reluctantly.