Besides, it doesn't make any sense to have these characters living in the year 3000 when all their points of reference are from the pop culture of the 80's and the 90's.
I guess you can say that every actor is a 'character actor' on some level. But I think some actors have a wider range. I think that's how you get that mantle.
If you're playing the character, you could say to yourself in 16 different ways, What if that didn't bother me? What if I knew exactly what he was talking about? What if I didn't get excited?
The theater of the mind is impossible to compete with, and I like the idea that with a few suggestions, each reader forms in his or her own mind what a character or a place looks like.
I like to put my characters through a lot, so, in 'Talon,' my fans will find familiar themes of bravery and sacrifice, and what it means to be human... even if you're not human.
In the early '90s, I wrote a play called 'Word of Mouth' in which I played a number of different characters. One was a thirteen-year-old boy who, through a series of diary entries, realizes that he's gay.
For me, one of the most important things I look for in an actor is whether we can converse. Do we have a similar ability to discuss a character?
In fiction, plenty do the job of conveying information, rousing suspense, painting characters, enabling them to speak. But only certain sentences breathe and shift about, like live matter in soil.
Bob Harras' personal and creative integrity is respected and renowned throughout the comic book industry. As an editor, he provides invaluable insight into storytelling and character.
I just noticed recently that in one book after another I seem to find an excuse to find some character who, to put it idiotically simply, is allowed to talk crazy.
Donald Gennaro: [pointing at the scientists in the lab] Are these characters... auto-erotica? John Hammond: No, no, no. We have no animatronics here. These are the real miracle workers of Jurassic Park.
I really just like characters who you don't know where they stand for a long while. It's like people. You hang out with them for 10 years, and then all of a sudden they do something, and you say, 'Who are you?' That's more interesting. In life and on...
I think the genre of comics sometimes overtakes the medium, and people assume that they are kind of frivolous. If you have a good, strong story teller, they can be as affecting as any character in literature. Period.
I find my characters and stories in many varied places; sometimes they pop out of newspaper articles, obscure historical texts, lively dinner party conversations and some even crawl out of the dusty remote recesses of my imagination.
If there is a book that the script came from you have to read it, you have to see what you can get out of it: mood, back story and things that may not even be in the film. They kick off your imagination and broaden the character, I think.
Acting is a bigger step into modelling in a way. Modelling is easier when you don't look like yourself. When you look like a different person, you feel different. Acting goes deeper into that; you have to move and talk like that character. I love it.
People find it hard to get their heads around nominating a computer-generated character, but every time you see Gollum on the screen, that's me who is acting up there - even if it is behind a mass of pixels - and it's my voice you hear.
I had no idea of the character. But the moment I was dressed, the clothes and the make-up made me feel the person he was. I began to know him, and by the time I walked onto the stage he was fully born.
If you look to lead, invest at least 40% of your time managing yourself - your ethics, character, principles, purpose, motivation, and conduct. Invest at least 30% managing those with authority over you, and 15% managing your peers.
One of those things that I like about TV is that if you get a group of people you like, you can work with these people for months at a time, and you can discover their strengths and weaknesses, and you can use those in the direction where you take th...
To try to create a character without a whole lot of information can be taxing. At the same time, it's fun to just stay on your toes and let the next bit of dialogue come in, and turn the page as you read the next script and see what they have in stor...