I do not choose characters because I think, 'Wow, that woman is so strong.' I chose these characters with utmost conviction because I think they were realistic enough to exist, and I really liked the scripts.
The characters in the four-lettered word FACT consist of seventy-five percent ACT, so it is always sensible to see the character of a person solely by his ACT or deeds than his words.
Filming a movie is different from a TV show because film is a lot quicker, you get to see the character progress and grow all in one script, and in television, you wait for a weekly update on each character.
Ramona was originally an accidental character I added to the Henry Huggins books because I noticed that none of the characters had siblings. I added Ramona as Beazus' pestering little sister.
I didn't know how to kill off a character unless I was able, as a narrator, to get really complicated. Because it was a big deal. I'd never killed a character before.
Hemingway was a prisoner of his style. No one can talk like the characters in Hemingway except the characters in Hemingway. His style in the wildest sense finally killed him.
I think my own personal style always ends up seeping into characters that I play. I've always had a very distinct idea of fashion for myself, and what a character should wear.
There are a lot of actors who will sit here and talk to you about characters - 'He does this, and she's a really interesting character because she does this.' I'm not like that at all. I'm not an actory actor.
The conflation of the simple in style with the morally prescriptive in character, and the complex in style with the amoral or anarchic in character, seems to me one of the most persistently fallacious beliefs held by English students.
There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully.
When I look at my body of work, I've played a lot of characters who are morally conflicted - 'I'm right, no I'm wrong, I don't know what to do!' I want to play more characters who don't care as much, and who aren't as measured. They are what they are...
If you hear that a mountain has moved, believe; but if you hear that a man has changed his character, believe it not.
If you hear the mountain has moved, believe; but if you hear that a man has changed his character; believe it not.
One can easily judge the character of a person by the way they treat people who can do nothing for them.
I'm not interested in absolute moral judgments. Just think of what it means to be a good man or a bad one. What, after all, is the measure of difference? The good guy may be 65 per cent good and 35 per cent bad—that's a very good guy. The average d...
Give to a pig when it grunts and a child when it cries, and you will have a fine pig and a bad child.
With a good son-in-law you gain a son, with a bad one you lose your daughter, too.
Plato argued that good people do not need laws to tell them to act responsibly, while bad people will always find a way around law. By pretending that procedure will get rid of corruption, we have succeeded only in humiliating honest people and provi...
What if — is more complicated than that? What if maybe opposite is true as well? Because, if bad can sometimes come from good actions—? where does it ever say, anywhere, that only bad can come from bad actions? Maybe sometimes — the wrong way i...
I mind how I said to you once that there is a price for being good the same as for being bad; a cost to pay. And it's the good men that cant deny the bill when it comes around. They cant deny it for the reason that there aint any way to make them pay...
I haven't read much, but it still seems impossible to me that anyone, no matter how much he read, could've read every book in the world. There must be so many of them, and I don't mean every single book, good and bad, just the good ones. There must b...