About David S. Goyer: David Samuel Goyer is an American screenwriter, film director, novelist, and comic book writer.
There's a theory in gameplay, particularly in first person shooters, that sometimes you don't want to have that much of a character because then it destroys the experience of the player being that character.
'Flash Forward' was one of the big heartbreaks of my career. It was just this very frustrating experience. If we'd been allowed to tell the story we wanted to tell, I don't know that it would've been more successful or not. There's no way to know.
I am an artist, and I understand the pros and cons of being an artist, and the pressures of being an artist, and how much being an artist can be torture to people around you; you know, you friends and your family and how material you can be, and how ...
Superman is not as innately cool as Batman.
Superman has evolved continually in the comic books over the course of 75 years. He couldn't even fly for years in the original comic books. Kryptonite wasn't added until the '60s. All sorts of things like this. If a character is going to remain vita...
I think I regard any history in quotes, because just like science, we're constantly revising science, we're constantly revising history. There's no question that various victors throughout history have flat out lied about certain events or written th...
Hollywood loves pre-validation. Even if someone has a property that was first published as a comic book that sold only 5,000 copies, for Hollywood, that is a stamp of approval. 'Oh, it was already published in another medium? Must be good!' They get ...
I honestly love nothing better than digging into a really good serialized show, whether it's 'Breaking Bad' or 'Game of Thrones' or 'Justified.'
I think there's really only been one successful video game adaptation, and that was probably 'Tomb Raider.' Whether or not you thought it was a good movie, it was successful financially.
I relate to the feeling that Da Vinci was often plagued by the idea that what he did wasn't good enough, that he was his harshest critic. He'd sometimes destroy what he was working on.
The thing about 'Batman Begins' is that he's a character that people thought they knew a lot about, and yet you're able to identify the spirit in his life where even in the comic books it's not explored that much.
I grew up reading comic books, pulp books, mystery and science fiction and fantasy. I'm a geek; I make no pretensions otherwise. It's the stuff that I love writing about. I like creating worlds.
I love casting against type and doing things you wouldn't expect, because I think you get more interesting performances that way. Hollywood loves to pigeonhole people, and there's nothing an actor loves more than to do something different.
I think Wonder Woman is a very difficult character to crack. More difficult than Superman, who is also more difficult than Batman. Also, a lot of people in Hollywood believe that it's hard to do a big action movie with a female lead. I happen to disa...
As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. Mor...
Once we start seeing video games that have more memorable characters, you'll see better movie adaptations.
New platforms are emerging: Netflix, Amazon, Hulu and Xbox. And film actors are gravitating towards television, because there are basically better roles there. Television is making the kind of epics and genres that the movie studios used to make, and...
What Christopher Nolan and I have done with 'Superman' is try to bring the same naturalistic approach that we adopted for the 'Batman' trilogy. We always had a naturalistic approach; we want our stories to be rooted in reality, like they could happen...
What I really like to do is write 'genre' stories without a cartoonish element. I did the same with 'Da Vinci's Demons,' and I'll do the same with 'Man of Steel.'
During my career I've enjoyed re-invigorating and contextualizing classic characters that are relatable to contemporary audiences.